VR as a Way to Engage Our Brains

I recently read an article on the Museum of Symmetry which took place at the Ottawa International Film Festival in late September. The Museum of Symmetry viewers would put on goggles and a large headset and given a controller. The museum has four exhibits which each give the viewer some type of interactive challenge. I found it interesting that the VR animator, Paloma Dawkins, said her inspiration came from a desktop video game she had been working on. That was part of her goal with the VR experience, for it to be similar of that to a video game but where the focus is more on the experience. Dawkins says she enjoys the action of the brain to want to interact with digital things. I wanted to write about this because I've never experience VR but I can see why it would be much more immersive than just that of a regular video game or animated film. VR is its own form of storytelling.

Comments

  1. I was able to see/interact with the Museum of Symmetry VR while in Ottawa and it was the most amazing thing ever. It felt like places you would imagine as a child brought to life, very Alice in Wonderland-esque. The fact that there was a controller was one of the coolest parts of the whole thing because it brought you so much more into the world and let you play games and interact with it, making the whole experience feel much more real.

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