I brought this up in class today, but the whole idea of what exactly animation is astounds me.
When we watch films in class that are time lapses and photo collage and stop motion, it makes me wonder where animation begins and stops. So I dictionaried it, which produced this definition:
And it bring me to a point that we kind of touched upon this in class. Animation can also be metaphorical in its meaning. To be animated is to act lively, as I suppose while usually one would not be. So to animate something is a way that it normally isn't could be considered animation? Take, for instance, time lapse. Animating vines as they grow up a tree, or showing the cars zipping by and forming patterns with their lights: it gives these objects and things personality and liveliness that they didn't have before. The idea of consolidating tons of pictures to make movement has a lot of room for diversity, much more than I used to believe.
I thought animation was just drawing something over and over but a little different each time and flipping through the photos like a flipbook. Now I am starting to realize that the definition of animation is much more broad than I had ever suspected. Being able to combine a bunch of real photos together to create movement that wasn't there before is animation. Film originated from animation. So what draws the line? Or is there one?
A brand new Rockstar video game that came out over a couple weeks ago has taken the electronic gaming world by storm. Red Dead Redemption 2 is a CGI and animated game that follows the outlaw Arthur Morgan in his doings throughout the wild west in 1899. I personally haven't played this game yet but from what I have seen, it is very detailed in the story and in-game characters. Everything from shooting a person's head off to walking behind a horse and getting kicked can happen. There is a way for each specific player in this game to change the look of the main character Arthur. What has always amazed me is that in Rockstar games if a character is changed in the open world then that character will remain changed in the cutaway scenes, where the player is not in control. This fact remains in Red Dead 2. So, in conclusion, I believe that the game is very realistic. About as realistic as a video game can get.
This weekend, I watched the hit 2005 animated movie Bratz: Rock Angelz. This movie was one of the first Bratz films in CGI, and let me tell you- the plot is ALL OVER THE PLACE. The girls start a fashion magazine and use stolen passes to get into hot London punk clubs, but when they lose their passes they decide that the only way to get into the gig is to become a rock band? This movie can be considered capitalist propaganda- the Bratz shop in order to destress about their problems, and it's an implemental part of their lives. They don't have jobs either- Jade has an internship, but only for three hours until she is fired. Chloe meets a TRASH British prince and ignores her best friend Yasmin who finds celebrity judge Byron Powell's (I don't make this stuff up) dog, Ozzy. Jade and Sasha try to do a photo shoot for the magazine, but Sasha micromanages the whole thing and makes her friend feel bad! And this whole time, there's these two evil blond twins (Kaley Cuoco PLA...
The Dragon Prince was one of Netflix’s hot new animated shows that aired this season. There was a lot of hype behind the production as it was created by Aaron Ehasz of Avatar the Last Airbender (ATLA) fame. And while the show captures a similar feel to ATLA, it has several aspects that make it unique, namely it’s animation style. An animation style that is mostly… perplexing. The Dragon Prince is animated in 3D CG but with a reduced frame rate. The result is incredibly choppy. While some report the decision was made to emulate 2D animation, I looked further to see what the creators had to say about the approach. According to the shows official reddit account they used 3D CG to “have more dynamic camera angles and lighting, and much more detailed character models.” But they slowed the frame rate down to avoid what they termed a “floaty” look. They looked to anime for inspiration on their "floaty" problem and came away with the 8-12 frames per second effect. They re...
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